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    Course Outline
Introduction to AI in Gaming
- Overview of AI applications in games
 - Types of AI agents: NPCs, strategic AI, and more
 - Key concepts in game AI development
 
Decision-Making Systems
- Implementing decision trees for simple AI logic
 - Finite state machines for complex behaviors
 - Behavior trees and modular AI design
 
Pathfinding and Navigation
- Understanding pathfinding algorithms
 - Implementing A* algorithm for in-game navigation
 - Optimizing pathfinding for large maps
 
Reinforcement Learning in Games
- Introduction to reinforcement learning concepts
 - Training AI agents using Q-learning and deep Q-networks
 - Designing reward structures for adaptive behaviors
 
Optimizing AI Performance
- Techniques for real-time AI performance optimization
 - Managing resources and prioritizing AI tasks
 - Debugging and troubleshooting AI systems
 
Advanced AI Techniques
- Procedural content generation with AI
 - Simulating player-like behaviors
 - Integrating AI with multiplayer gaming
 
Future Trends in Game AI
- AI and machine learning in next-generation gaming
 - Ethical considerations in game AI
 - Exploring AI-driven storytelling and narrative design
 
Summary and Next Steps
Requirements
- Basic understanding of programming concepts
 - Familiarity with game development tools or frameworks
 - Basic knowledge of AI principles
 
Audience
- Game developers
 - AI enthusiasts
 
             14 Hours
        
        
Testimonials (2)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!